java GUI實現(xiàn)五子棋游戲
本文實例為大家分享了java實現(xiàn)五子棋游戲GUI,供大家參考,具體內(nèi)容如下
引用包
//{Cynthia Zhang}import java.awt.*;import java.awt.event.*;import javax.swing.*;import javax.swing.border.LineBorder;import javax.swing.JOptionPane;import javax.swing.ImageIcon;import java.awt.Image;import com.sun.image.codec.jpeg.*;
前期預(yù)設(shè)
//extends JApplet { // Indicate which player has a turn, initially it is the X player private char whoseTurn = ’X’; final int SIZE = 15; static boolean ISOVER = false; // Create and initialize cells private final Cell[][] cell = new Cell[SIZE][SIZE]; // Create and initialize a status label private final JLabel jlblStatus = new JLabel('X’s turn to play',JLabel.CENTER);
設(shè)置背景板
// Initialize UI @Override public void init() { // Panel p to hold cells JPanel p = new JPanel(); p.setLayout(new GridLayout(SIZE, SIZE, 0, 0)); for (int i = 0; i < SIZE; i++) { for (int j = 0; j < SIZE; j++) { Cell ce = new Cell(); ce.setBackground(new Color(150,88,42)); // 背景色絕美! p.add(cell[i][j] = ce); } } // Set line borders on the cells panel and the status label p.setBackground(new Color(143,105,94)); // 背景色絕美! jlblStatus.setBorder(new LineBorder(new Color(255,255,255), 2)); // 白框框加寬! // Place the panel and the label to the applet this.getContentPane().add(p, BorderLayout.CENTER); this.getContentPane().add(jlblStatus, BorderLayout.SOUTH); }
主要框架段落
// This main method enables the applet to run as an applicationpublic static void main(String[] args) { // Create a frame JFrame frame = new JFrame('Tic Tac Toe'); // Create an instance of the applet Homework8 applet = new Homework8(); // Add the applet instance to the frame frame.getContentPane().add(applet, BorderLayout.CENTER); // Invoke init() and start() applet.init(); applet.start(); // Display the frame frame.setSize(600, 600); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); }
判斷是否滿了
// Determine if the cells are all occupied public boolean isFull() { for (int i = 0; i < SIZE; i++) { for (int j = 0; j < SIZE; j++) { if (cell[i][j].getToken() == ’ ’) { return false; } } } return true; }
判斷是否贏了
和八皇后有點像,可以考慮那種數(shù)組優(yōu)化四個方向,這里比較懶
// Determine if the player with the specified token wins public boolean isWon(char token) { int winNum = 5; // define the max num for a rule for (int indexX = 0; indexX < SIZE; indexX++) { for (int indexY = 0; indexY < SIZE; indexY++){ // in row check cell[indexX][indexY...indexY+winNum-1] if (indexY+winNum-1<SIZE){ boolean flag=true; for (int y =indexY;y<indexY+winNum;y++) if (cell[indexX][y].getToken() != token){ flag=false; break; } if (flag==true) return true; } // in row check cell[indexX...indexX+winNum-1][indexY] if (indexX+winNum-1<SIZE){ boolean flag=true; for (int x =indexX;x<indexX+winNum;x++) if (cell[x][indexY].getToken() != token){ flag=false; break; } if (flag==true) return true; } // check cell[indexX...indexX+winNum-1][indexY...indexY+winNum-1) if (indexX+winNum-1<SIZE && indexY+winNum-1<SIZE){ boolean flag=true; for (int x =indexX,y=indexY;x<indexX+winNum;x++,y++) if (cell[x][y].getToken() != token){ flag=false; break; } if (flag==true) return true; } // check cell[indexX...indexX+winNum-1][indexY...indexY+winNum-1) if (indexX+winNum-1<SIZE && indexY-winNum+1>=0){ boolean flag=true; for (int x =indexX,y=indexY;x<indexX+winNum;x++,y--) if (cell[x][y].getToken() != token){ flag=false; break; } if (flag==true) return true; } } } return false; }
設(shè)置棋子
// An inner class for a cell public class Cell extends JPanel implements MouseListener { // Token used for this cell private char token = ’ ’; public Cell() { setBorder(new LineBorder(Color.black, 1)); // Set cell’s border addMouseListener(this); // Register listener } // The getter method for token public char getToken() { return token; } // The setter method for token public void setToken(char c) { token = c; repaint(); }
導(dǎo)入圖片
// Paint the cell @Override public void paintComponent(Graphics g) { if (token == ’X’) { ImageIcon icon = new ImageIcon('C:UsersLenovoDesktopBlack.png'); Image image = icon.getImage(); g.drawImage(image,0,0,35,35,this); }else if (token==’O’){ ImageIcon icon = new ImageIcon('C:UsersLenovoDesktopWhite.png'); Image image = icon.getImage(); g.drawImage(image,0,0,35,35,this); } super.paintComponents(g); }
游戲結(jié)束的鎖定與彈窗
// Handle mouse click on a cell @Override public void mouseClicked(MouseEvent e) { if (ISOVER) return; // if game is over, any issue should be forbidden int response=-1; if (token == ’ ’) // If cell is not occupied { if (whoseTurn == ’X’) // If it is the X player’s turn { setToken(’X’); // Set token in the cell whoseTurn = ’O’; // Change the turn jlblStatus.setText('The White’s Turn'); // Display status if (isWon(’X’)) { jlblStatus.setText('The Black Won! The Game Is Over!'); response = JOptionPane.showConfirmDialog(null, 'The Black Won! The Game Is Over!n' +'Do you want to quit?','提示',JOptionPane.YES_NO_OPTION); ISOVER = true; if (response == 0) System.exit(0); // choose 'Yes' than quit; } } else if (whoseTurn == ’O’) // If it is the O player’s turn { setToken(’O’); // Set token in the cell whoseTurn = ’X’; // Change the turn jlblStatus.setText('The Black’s Turn'); // Display status if (isWon(’O’)) { jlblStatus.setText('The White Won! The Game Is Over!'); response = JOptionPane.showConfirmDialog(null, 'The White Won! The Game Is Over!n' +'Do you want to quit?','提示',JOptionPane.YES_NO_OPTION); ISOVER = true; if (response == 0) System.exit(0); // choose 'Yes' than quit; } } if (isFull()) { jlblStatus.setText('Plain Game! The Game Is Over!'); response = JOptionPane.showConfirmDialog(null, 'Plain Game! The Game Is Over!n' +'Do you want to quit?','提示',JOptionPane.YES_NO_OPTION); ISOVER = true; if (response == 0) System.exit(0); // choose 'Yes' than quit; } } }
其他棋子信息
@Override public void mousePressed(MouseEvent e) { // TODO: implement this java.awt.event.MouseListener method; } @Override public void mouseReleased(MouseEvent e) { // TODO: implement this java.awt.event.MouseListener method; } @Override public void mouseEntered(MouseEvent e) { // TODO: implement this java.awt.event.MouseListener method; } @Override public void mouseExited(MouseEvent e) { // TODO: implement this java.awt.event.MouseListener method; } }}
圖片顯示
以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,也希望大家多多支持好吧啦網(wǎng)。
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