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python實(shí)現(xiàn)雙人貪吃蛇小游戲

瀏覽:20日期:2022-07-28 11:34:56

小編今天要給大家分享的是雙人貪吃蛇,大家可以和自己的兄弟,姐妹,爸爸,媽媽等一起玩喲!我先介紹一下游戲:

運(yùn)行游戲,進(jìn)入初始界面,按下空格鍵。

玩家(1):w,a,s,d

玩家(2):↑,←,↓,→

玩家要爭奪7個(gè)實(shí)物,直到吃完為止

游戲結(jié)束。

下面是小編寫的代碼:

import mathimport randomimport pygamefrom pygame.locals import * running = Falseplaying = Falsescreen = Nonetimer = Nonesnk1 = Nonesnk2 = Nonefoods = NoneremainFoods = 7radiusFood = 8 ’’’鏈表節(jié)點(diǎn)’’’class Node: def __init__(self, data, prev = None, next = None):self.data = dataself.prev = prevself.next = next def insert_front(self, node):if self.prev: node.prev = self.prev self.prev.next = node self.prev = node node.next = selfelse: self.prev = node node.next = selfreturn node def insert_back(self, node):if self.next: node.next = self.next self.next.prev = node self.next = node node.prev = selfelse: self.next = node node.prev = selfreturn nodedef remove(self):if self.next: self.next.prev = self.previf self.prev: self.prev.next = self.next ’’’蛇’’’class Snack: def __init__(self, surface, color, start_pos, end_pos, face):self.color = colorself.surface = surfaceself.head = Node(start_pos)self.tail = Node(end_pos)self.head.insert_back(self.tail)self.length = self.distanceBetween(start_pos, end_pos)self.face = faceself.speed = 120self.eat = 0self.grow = 0self.mapAngle = [ [0, math.pi * 3 / 2, math.pi / 2], [0, math.pi * 7 / 4, math.pi / 4], [math.pi, math.pi * 5 / 4, math.pi * 3 / 4]] ’’’坐標(biāo)取整’’’ def intPos(self, pos):return (int(pos[0]), int(pos[1])) ’’’坐標(biāo)轉(zhuǎn)角度’’’ def pos2Angle(self, pos):return self.mapAngle[pos[0]][pos[1]] ’’’極坐標(biāo)位移’’’ def polarPos(self, pos, angle, dis):xx = pos[0] + dis * math.cos(angle)yy = pos[1] + dis * math.sin(angle)return (xx, yy) ’’’計(jì)算兩點(diǎn)間距離’’’ def distanceBetween(self, pos1, pos2):dx = pos2[0] - pos1[0]dy = pos2[1] - pos1[1]return math.sqrt(dx*dx + dy*dy)’’’計(jì)算兩點(diǎn)間角度’’’ def angleBetween(self, pos1, pos2):dx = pos2[0] - pos1[0]dy = pos2[1] - pos1[1]return math.atan2(dy, dx) ’’’改變面向’’’ def changeFace(self, newFace):if newFace[0] == 0 and newFace[1] == 0: returnif newFace == self.face: returnxx = self.face[0] + newFace[0]yy = self.face[1] + newFace[1]if xx == 0 and yy == 0: returnself.face = newFaceself.head = self.head.insert_front(Node(self.head.data)) ’’’吃到食物’’’ def eatFood(self, grow):self.grow = growself.eat += 1 ’’’繪制蛇身’’’ def draw(self):node = self.headpygame.draw.circle(self.surface, self.color, self.intPos(node.data), 6, 6)while node: n2 = node.next if not n2:break pygame.draw.line(self.surface, self.color, self.intPos(node.data), self.intPos(n2.data), 6) node = node.next’’’每幀移動’’’ def walk(self, delta):dis = self.speed * delta / 1000self.head.data = self.polarPos(self.head.data, self.pos2Angle(self.face), dis)if self.grow >= dis: self.grow -= diselse: dis -= self.grow self.grow = 0 self.cutTail(dis)’’’收縮尾巴’’’ def cutTail(self, length):node = self.tailwhile length > 0: n2 = node.prev dis = self.distanceBetween(n2.data, node.data) angle = self.angleBetween(node.data, n2.data) if dis > length:node.data = self.polarPos(node.data, angle, length)length = 0 else:self.tail = node.prevnode.remove()length -= dis node = node.prev ’’’屏幕指定位置繪制文字’’’def printText(surface, str, pos, size = 24, color = (255, 255, 255)): global screen font = pygame.font.SysFont('microsoftyaheimicrosoftyaheiui', size) text = font.render(str, True, color) w = text.get_width() h = text.get_height() surface.blit(text, (pos[0] - w / 2, pos[1] - h / 2)) ’’’添加食物’’’def addFood(): global screen, snk1, snk2, foods, remainFoods if remainFoods <= 0:return w = screen.get_width() h = screen.get_height() while True:posX = random.randint(5, w - 5)posY = random.randint(5, h - 5)color = tuple(screen.get_at((posX, posY)))if color != snk1.color and color != snk2.color: break remainFoods -= 1 if not foods:foods = Node((posX, posY)) else:foods = foods.insert_front(Node((posX, posY))) ’’’刪除食物’’’def removeFood(node): global foods if node == foods:foods = foods.next else:node.remove() ’’’檢測吃到食物’’’def checkEatFood(): global foods, radiusFood, snk1, snk2 node = foods while node:if snk1.distanceBetween(snk1.head.data, node.data) < (radiusFood + 4): snk1.eatFood(50) removeFood(node) addFood() breakelif snk2.distanceBetween(snk2.head.data, node.data) < (radiusFood + 4): snk2.eatFood(50) removeFood(node) addFood() breakelse: node = node.next ’’’游戲初始界面’’’def logo(): global screen, remainFoods w = screen.get_width() h = screen.get_height() printText(screen, 'Snack V1.0', (w / 2, h / 3), 48) printText(screen, '任意鍵繼續(xù)', (w / 2, h / 2), 24, (55, 255, 55)) printText(screen, str(remainFoods) + '個(gè)食物,搶完即止', (w / 2, h * 2 / 3), 32) def quit(): pygame.font.quit() ’’’檢測游戲結(jié)束’’’def checkGameOver(): global remainFoods, snk1, snk2, foods, playing, screen if remainFoods == 0 and foods == None:playing = Falsescreen.fill((0,0,0))w = screen.get_width()h = screen.get_height()if snk1.eat > snk2.eat: printText(screen, '玩家1 勝利', (w / 2, h / 2), 48)elif snk1.eat < snk2.eat: printText(screen, '玩家2 勝利', (w / 2, h / 2), 48)else: printText(screen, '平局', (w / 2, h / 2), 48) ’’’鍵盤按鍵轉(zhuǎn)換成面向角度’’’def cmd(): global snk1, snk2 keys = pygame.key.get_pressed() x1 = x2 = y1 = y2 = 0 if keys[pygame.K_RIGHT]:x2+=1 if keys[pygame.K_LEFT]:x2-=1 if keys[pygame.K_UP]:y2+=1 if keys[pygame.K_DOWN]:y2-=1 if keys[pygame.K_d]:x1+=1 if keys[pygame.K_a]:x1-=1 if keys[pygame.K_w]:y1+=1 if keys[pygame.K_s]:y1-=1 snk1.changeFace((x1, y1)) snk2.changeFace((x2, y2)) ’’’游戲每幀更新’’’def play(delta): global playing, snk1, snk2 if not playing:return cmd() snk1.walk(delta) snk2.walk(delta) checkEatFood() checkGameOver() ’’’繪制’’’def draw(): global snk1, snk2, playing, screen, radiusFood, remainFoods if not playing:return screen.fill((0,0,0)) snk1.draw() snk2.draw() node = foods while node:color = (255, 255, 255)if remainFoods == 0: color = (255, 0, 0)pygame.draw.circle(screen, color, node.data, radiusFood, radiusFood // 2 + 1)node = node.next def start(width = 800, height = 600, fps = 60): global running, screen, timer, playing, snk1, snk2 pygame.init() pygame.font.init() font = pygame.font.SysFont('microsoftyaheimicrosoftyaheiui', 20) pygame.display.set_caption('Snack V1.0') screen = pygame.display.set_mode((width, height))logo() snk1 = Snack(screen, (0, 150, 200), (100, 100), (0, 100), (1, 0)) snk2 = Snack(screen, (255, 100, 0), (width * 5 // 6, height // 2), (width * 5 // 6 + 100, height // 2), (-1, 0)) for i in range(3):addFood() timer = pygame.time.Clock() running = True while running:delta = timer.tick(fps)play(delta)draw()for event in pygame.event.get(): if event.type == pygame.QUIT:running = False elif event.type == pygame.KEYDOWN:if event.key == pygame.K_SPACE and playing == False: screen.fill((0,0,0)) playing = True pygame.display.flip() if __name__ == '__main__': start() quit()

以上就是雙人貪吃蛇的代碼啦!

教大家pygame的安裝方式

在終端輸入

pip install pyame,然后回車鍵進(jìn)行安裝

以上就是本文的全部內(nèi)容,希望對大家的學(xué)習(xí)有所幫助,也希望大家多多支持好吧啦網(wǎng)。

標(biāo)簽: Python 編程
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